Media Forms: What codes and conventions
does the trailer use to establish the text’s genre?
The trailer uses dream like imagery, which
provides escapism (uses and gratification, 1974). This allows the trailer to
establish its genre, as video games are often used as a diversion from reality.
Furthermore, the use of a globe and different settings suggests the genre is a
global establishment. Also, it could suggest an element of interaction (uses
and gratification, 1974) because it can imply that the video game can be played
worldwide. Moreover, the non-diegetic sound of the male speaker also
establishes the genre; this is because video games are one of many stereotypes
of males, therefore, its genre is established with the male speaker.
How is war represented in the trailer?
Like many things, there are two or more
ways in reading a text; and in this case the reception theory (Stuart hall) can
be utilized. A preferred reading of the trailer would be that war is something
with a positive and rewarded effect; it can put an end to the moral panic
(Stanley Cohen). However, the oppositional reading could be that it is almost
glamorized and the bloodshed and killings are celebrated in this trailer.
Furthermore, war itself can be represented
as a game; which can perhaps connote the ideology of the institution. The
trailer presents war as a game, as it suggests there is a winner and there is a
loser; leaving out the third party victims out. Capitalism can be the ideology
linked to how war is represented in the trailer, as this type of society
believes in money and gaining for itself.
In what ways is the trailer typical of the
video game industry?
The selected shots of the trailer are
typical of the video game industry. This is because they are only showing the
more ‘exciting’ shots in order to attract the audience. Also, as the institution
Xbox is American, it represents the soldiers are positive and those ho are not
negative or that we should be cautious of them.
Who does this text appeal to and what
pleasures does it offer?
Due to its male speaker and images of male
soldiers, it can be said that its key demographic are males of a d-B1 audience.
Perhaps, those to aspire to go into war however they are too afraid of actually
warfare; therefore it provides escapism (uses and gratification, 1974).
Furthermore, for those who are anti-Islamic or of an Islamophobic nature would
find pleasure in playing this game would gain affective needs (Katz,
Gurevitch and Haas 1973). This is because they will get pleasure in violence
against the countries the game is set in.
In addition, it the text appeals o those are
obtain what Maslow described as ego needs and social belonging needs. This is because
when playing the game you are playing with others, therefore interacting and
belonging to a social group of players, but also the game ranks people
depending on their success in the game, which allows them to have some sort of
status.